February 18, 2022
Source: CCH STL
Photo Source: Unsplash, D.F.
Today we are going to discuss games.
English definitions of a game (this word has more than one meaning in English, as is common for many English words): activity engaged in for diversion or amusement; a procedure or strategy for gaining an end; an illegal or shady scheme; a physical or mental competition; an activity regarded as a contest; wild animals hunted for sport or food.
[Traced back to Old Norse gaman “sport, amusement”.]
Technical definition of a game: A game consists of freedoms, barriers and purposes; plus control and uncontrol. An opponent must be uncontrolled, otherwise it wouldn’t be a game.
Freedom: Something one is allowed to do.
Barrier: Something one is not allowed to do, or an obstacle.
Purpose: The “why” of the activity.
These are often shortened to “the rules.”
Games also have a wienie, meaning a prize or result.
The physical universe is a game consisting of barriers.
Life in general is a set of games. A motto of Life is “Any game is better than no game.”
There are many conditions which either contribute to a game or which hinder a game. Examples of conditions which contribute to a game are attention and motion. Examples of conditions which hinder a game are no attention and no motion.
Ideally a player would know that he or she is playing a game. All too often, a player (in this case a pawn) may not know or understand that he or she is being played in a game. Thus one must have the power of choice to play or not to play in a game.
Psychiatric Abuse of Games The psychiatric industry is attempting to make games the subject of mental disorders, so they can prescribe harmful psychotropic drugs and make some money off of it. The International Classification of Diseases Revision 11 (ICD-11) has a category called “Gaming disorder”, in which a person is labeled mentally ill for persistently playing digital or video games. The late professor Thomas Szasz said, “If we recognize that ‘mental illness’ is a metaphor for disapproved thoughts, feelings, and behaviors, we are compelled to recognize as well that the primary function of Psychiatry is to control thought, mood, and behavior.” In other words, psychiatry wants to regulate your games because they disapprove of your power of choice in selecting which games you want to play and when you want to play them. ICD-11 also categorizes two conditions of games as mental illnesses. Attention deficit hyperactivity disorder (ADHD) is diagnosed by persistent inattention (a no-games condition) or hyperactivity (a high degree of motion, or a games condition.) Again, an attempt to put the kibosh on a person’s natural game behavior because a psychiatrist cannot tolerate and disapproves of either the motion or the motionlessness.
The High Stakes Psychiatric Drug Money Game The game that psychiatry is playing, to everyone else’s disadvantage, is the high stakes drug money game. Billions of dollars are riding on harmful psychiatric drugs. Medicaid spends more than $6 billion per year on psychiatric drugs, paid for by taxpayers. The annual revenue for ADHD drugs in the United States is $13 billion. Annual sales of antipsychotics in the U.S. is expected to reach $18.5 billion by 2022. And drugs are just the tip of the psychiatric money game; The United States loses approximately $100 billion to healthcare fraud each year, and up to $40 billion of this is due to fraudulent practices in the mental health industry.
Psychiatric Mind Games “Mind Game” is an idiom which means “an act of calculated psychological manipulation, done especially to confuse or intimidate.” Psychiatry continually plays these mind games by redefining words and using misleading advertising to make one think they are helping when actually they are harming.
For example, the psychiatric drug Addyi is advertised as the “female viagra” when in reality it is an antidepressant.
Chantix is advertised as a smoking cessation drug when in reality it is a benzodiazepine-based anti-anxiety drug.
Electroshock (electroconvulsive therapy or ECT) is blatantly advertised as safe and effective when in fact it destroys brain cells and memory and is a gross violation of human rights. Ketamine and Spravato are being relentlessly touted as new antidepressants when in fact they are just anesthetics which knock you out so you don’t feel much of anything.
The Bottom Line So basically, psychiatric games are all barriers, no freedoms, and a purpose to harm and defraud.
And if you play their game, you are a pawn and not a player.
How can such practices impact one's health? Life? Why?
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